I'll be heading back to Boston next week to work with our MIT partners (the Education Arcade) on the IMLS grant we've been working toward. While there, I'm going to offer up some events to the public that are hosted by the MIT Game Lab.
I'll be doing a talk on meaningful gamification, and then I'll be hosting the Game Lab's Friday Games, where I'll be talking through the evolution and publishing of Going, Going, GONE!, my new board game published by Stronghold Games.
Both events are open to the public and will be streamed live on the MIT Game Lab's TwitchTV stream.
Thursday, December 12 @ 10:00 am - 11:30 am Eastern, E15-335,
Gamification is the use of game design concepts to create a layer on a real world setting. Typical gamification focuses on the use of rewards like points and badges to change the behavior of users, which can cause long-term damage to intrinsic motivation. Meaningful gamification is the use of design concepts from games and play to help people find personal connections to a real-world setting. Attendees will learn about the basics of gamification, the ways that reward-based gamification can do harm, and Nicholson’s RECIPE for meaningful gamification.
Join Scott Nicholson, director of the Because Play Matters game lab at the Syracuse University School of Information Studies, to learn about his recently published recreational board game, Going, Going, GONE! During this session, Scott will talk through the four-year design and submission processes behind this (what appears to be a) simple and straightforward live-time auction game. The game will also be available to play afterwards.