<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace V5 Site Server v5.13.158 (http://www.squarespace.com) on Wed, 22 May 2013 14:52:18 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Game Designers' Guild</title><link>http://becauseplaymatters.com/gdg/</link><description></description><lastBuildDate>Wed, 03 Apr 2013 00:30:27 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace V5 Site Server v5.13.158 (http://www.squarespace.com)</generator><item><title>April's meeting is coming up on April 26</title><dc:creator>Scott Nicholson</dc:creator><pubDate>Wed, 03 Apr 2013 00:28:38 +0000</pubDate><link>http://becauseplaymatters.com/gdg/2013/4/2/aprils-meeting-is-coming-up-on-april-26.html</link><guid isPermaLink="false">1022813:18655777:33184748</guid><description><![CDATA[<p>On April 26, we will be joined by guest game designer and gaming librarian, Brian Mayer. &nbsp;He has created recreational games with serious themes, and will be talking about the process of bringing together concepts such as the underground railroad into a recreational game.</p>
<p>&nbsp;</p>
<p>We'll be in Hinds 011, starting at 5:30. &nbsp;The formal presentation will be from 6pm-7pm, and then playtime happens after that!</p>]]></description><wfw:commentRss>http://becauseplaymatters.com/gdg/rss-comments-entry-33184748.xml</wfw:commentRss></item><item><title>March 22 is our next meeting</title><dc:creator>Scott Nicholson</dc:creator><pubDate>Wed, 20 Mar 2013 14:44:17 +0000</pubDate><link>http://becauseplaymatters.com/gdg/2013/3/20/march-22-is-our-next-meeting.html</link><guid isPermaLink="false">1022813:18655777:33085753</guid><description><![CDATA[<p>Come over to Hinds 011 at 5:30 for the March Game Designers' Guild meeting! &nbsp; The focus this time is on Playtesting, as some of the students in my Transformative Game Design class will have games they are testing.</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://becauseplaymatters.com/gdg/rss-comments-entry-33085753.xml</wfw:commentRss></item><item><title>February Meeting is Cancelled</title><dc:creator>Scott Nicholson</dc:creator><pubDate>Fri, 08 Feb 2013 14:22:06 +0000</pubDate><link>http://becauseplaymatters.com/gdg/2013/2/8/february-meeting-is-cancelled.html</link><guid isPermaLink="false">1022813:18655777:32767711</guid><description><![CDATA[<p>Due to the Weather, I've decided to cancel tonight's Game Designers' Guild meeting.</p>
<p>&nbsp;</p>
<p>The next one is March 22. &nbsp;&nbsp;</p>
<div></div>]]></description><wfw:commentRss>http://becauseplaymatters.com/gdg/rss-comments-entry-32767711.xml</wfw:commentRss></item><item><title>Spring 2013 Meeting dates</title><dc:creator>Scott Nicholson</dc:creator><pubDate>Thu, 10 Jan 2013 10:30:48 +0000</pubDate><link>http://becauseplaymatters.com/gdg/2013/1/10/spring-2013-meeting-dates.html</link><guid isPermaLink="false">1022813:18655777:32516374</guid><description><![CDATA[<p>Here are the dates for the Spring 2013 Game Designers' Guild. &nbsp; All meetings will be from 5:30-9, but the locations may differ. &nbsp; The first meeting on Feb. 8th will be in Hinds Hall 011 - the Innovation Studio.</p>
<p>&nbsp;</p>
<p>February 8</p>
<p>March 22</p>
<p>April 26</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://becauseplaymatters.com/gdg/rss-comments-entry-32516374.xml</wfw:commentRss></item><item><title>Next meeting - Dec. 14</title><dc:creator>Scott Nicholson</dc:creator><pubDate>Wed, 05 Dec 2012 17:20:43 +0000</pubDate><link>http://becauseplaymatters.com/gdg/2012/12/5/next-meeting-dec-14.html</link><guid isPermaLink="false">1022813:18655777:31693484</guid><description><![CDATA[<p>The next meeting of the Game Designers' Guild will be Dec. 14th at 347 Hinds Hall. &nbsp;Socialization will begin at 5:30, the formal meeting will be from 6-7pm, and then game design, testing, and play will start at 7.</p>]]></description><wfw:commentRss>http://becauseplaymatters.com/gdg/rss-comments-entry-31693484.xml</wfw:commentRss></item><item><title>Next meeting - Nov. 16</title><dc:creator>Scott Nicholson</dc:creator><pubDate>Mon, 12 Nov 2012 15:42:52 +0000</pubDate><link>http://becauseplaymatters.com/gdg/2012/11/12/next-meeting-nov-16.html</link><guid isPermaLink="false">1022813:18655777:30602431</guid><description><![CDATA[<p>The next meeting of the Game Designers' Guild will be Nov. 16th in 347 Hinds Hall. &nbsp;Socialization will begin at 5:30, and the formal meeting will be from 6-7. &nbsp;Afterwards will be work and playgroups.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://becauseplaymatters.com/gdg/rss-comments-entry-30602431.xml</wfw:commentRss></item><item><title>Oct. 12 Meeting of Game Designers' Guild</title><dc:creator>Scott Nicholson</dc:creator><pubDate>Sun, 07 Oct 2012 21:21:09 +0000</pubDate><link>http://becauseplaymatters.com/gdg/2012/10/7/oct-12-meeting-of-game-designers-guild.html</link><guid isPermaLink="false">1022813:18655777:29658478</guid><description><![CDATA[<p>The next meeting of the Game Designers' Guild is coming right up!</p>
<p>We will be meeting Friday evening, Oct. 12th, in Hinds Hall, 347. &nbsp;The meeting is open to the community.</p>
<p>Our pitch for the month is coming from the MOST Science museum.</p>
<p>Here's the schedule for the meeting:</p>
<p>5:30-6pm &nbsp;Social time</p>
<p>6:00-7:00 &nbsp;Formal meeting, including an update on the Stanwix game design and the pitch by the MOST.</p>
<p>7:00-9:00 &nbsp;Informal meeting. &nbsp;Participants may</p>
<p>&nbsp;- Join in the brainstorm for the MOST</p>
<p>&nbsp;- Playtest elements of the Stanwix game</p>
<p>&nbsp;- Bring their own prototypes to get playtesters</p>
<p>&nbsp;- Play games, as the best way to learn game design is to play lots of games!</p>
<p>For more information, contact Scott Nicholson at srnichol@syr.edu .&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://becauseplaymatters.com/gdg/rss-comments-entry-29658478.xml</wfw:commentRss></item><item><title>First GDG meeting a success</title><dc:creator>Scott Nicholson</dc:creator><pubDate>Sat, 15 Sep 2012 10:48:26 +0000</pubDate><link>http://becauseplaymatters.com/gdg/2012/9/15/first-gdg-meeting-a-success.html</link><guid isPermaLink="false">1022813:18655777:28925421</guid><description><![CDATA[<p>On a stormy Friday night - Sept. 14, 2012 - 36 people came together to help launch the Game Designers' Guild.&nbsp; From Syracuse University, we had students and faculty from the iSchool, English, Computer Engineering, Architecture, Computer Art and Animalion, and Newhouse.&nbsp; We also had people come from Utica College, Onondaga Community College, ESF, and Mohawk Valley Community College, as well as some members of the Syracuse community join us.</p>
<p>We started with a social time from 5:30-6pm, where we were playing <a href="http://gutefabrik.com/joust.html">Johann Sebastian Joust</a>, a screenless video game.</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://becauseplaymatters.com/storage/jsjoust.jpg?__SQUARESPACE_CACHEVERSION=1347707613079" alt="" /></span></span></p>
<p>After some socializing and snacks, we settled down to business.&nbsp;</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://becauseplaymatters.com/storage/meeting 1 before.jpg?__SQUARESPACE_CACHEVERSION=1347707699288" alt="" /></span></span></p>
<p>Scott Nicholson gave an introduction to the guild and laid out the goals, and then there were game pitches by Fort Stanwix National Park and the iSchool.&nbsp; Fort Stanwix is looking for a game that will allow players to get an understanding of the importance of the Fort and what might have happened if the Fort had been lost.&nbsp; The iSchool is wanting a game to help iSchool faculty and staff engage with each other more effectively.</p>
<p>The formal part of the meeting ended at 7pm, and then several groups were formed.&nbsp;&nbsp; One group helped Fort Stanwix brainstorm game ideas, while another worked with the iSchool.&nbsp; An instructor brought an educational game that she wanted some people to playtest, and others played games like Forbidden Island and Paint the Line.</p>
<p>Working teams were formed for each of the game projects, and then informal play went on into the night.</p>
<p>The next meeting of the Game Designers' Guild will be October 12th from 5:30-10 in 347 Hinds Hall.&nbsp; The pitch at this meeting will come from the MOST Science museum, and we will hear reports from our two game design teams.</p>]]></description><wfw:commentRss>http://becauseplaymatters.com/gdg/rss-comments-entry-28925421.xml</wfw:commentRss></item><item><title>Meeting - September 14</title><dc:creator>Scott Nicholson</dc:creator><pubDate>Wed, 22 Aug 2012 16:01:47 +0000</pubDate><link>http://becauseplaymatters.com/gdg/2012/8/22/meeting-september-14.html</link><guid isPermaLink="false">1022813:18655777:24503639</guid><description><![CDATA[<p>Our first meeting will be September 14 in the Katzer Room in 347 Hinds Hall at the School of Information Studies at Syracuse University. &nbsp;(After 5pm, visitors can park in Q4, Marion, Ostrom, Q5, or Q2 as space permits - <a href="http://parking.syr.edu/Parking/uploads/North%20Pad.pdf">map</a>&nbsp;)</p>
<p>The room will be open at 5:30 for socializing and setup.</p>
<p>Starting at 6 PM, we will have a formal program. &nbsp;This month will be a discussion of the Guild and an exploration of topics of interest, and then a demonstration of Johann Sebatian Joust.</p>
<p>We will also have a pitch by representatives from Fort Stanwix National Monument. &nbsp;They are looking to create a Web-based game that would allow players to explore the Fort and understand the key role it played in 1877.</p>
<p>From 7-10 PM, we will PLAY! &nbsp;If you have games you have been working on, please bring prototypes to share. &nbsp;You can also bring any game to play with others. &nbsp; The best way to learn about game design is to play lots of different games, so come ready to play.</p>
<p>There is no charge for this, and it is open to not only Syracuse University students, faculty, and staff, but to the greater community as well.</p>
<p>Other meetings for Fall 2012 are:</p>
<p>October 12<br />November 16<br />December 14&nbsp;</p><p><br/></p>]]></description><wfw:commentRss>http://becauseplaymatters.com/gdg/rss-comments-entry-24503639.xml</wfw:commentRss></item></channel></rss>