A talk I gave at the Digital Media and Learning about the Game Designers' Guild:
A short overview about Meaningful Gamification:
Recent Articles -
Nicholson, S. (Forthcoming - Preprint). A RECIPE for Meaningful Gamification. To be published in Wood, L & Reiners, T., eds. Gamification in Education and Business, New York: Springer.
Nicholson, S. (2013). Playing in the Past: A History of Games, Toys and Puzzles in North American Libraries. Library Quarterly 83(4), 341-361.
Preprint of Nicholson, S. (2013, June). Exploring Gamification Techniques for Classroom Management. Paper Presented at Games+Learning+Society 9.0, Madison, WI.
Nicholson, S. (2012, October). Strategies for meaningful gamification: Concepts behind transformative play
and participatory museums. Presented at Meaningful Play 2012. Lansing, Michigan.
Nicholson, S. (2012). Completing the Experience: Debriefing in Experiential Educational Games. In the Proceedings of The 3rd International Conference on Society and Information Technologies. Winter Garden, Florida: International Institute of Informatics and Systemics. 117-121.
Archive of full text articles: The full text of most of the preprints of articles by Scott Nicholson can be found at http://scottnicholson.com/pubs . These articles are on Games in Libraries, Education, Data Mining / Bibliomining in Libraries and Big Data in Libraries, and Web Search Tools.
Nicholson, S. (2010). Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages. Published by Information Today. Sample Chapter available.
Online Presentations and Interviews
Scott's YouTube channel is continually updated with content about games, gamification, his research, and board games. You can find Scott Nicholson's videos at http://youtube.com/snicholson, including all of his videos from his Board Games with Scott series.
Here are some of his talks and presentations that are online:
A RECIPE for Meaningful Gamification (2012). This online video introduces Nicholson's framework for Meaningful Gamification called RECIPE.
Gamification in Libraries. (2012) For the Library 2.012 Online conference, Scott Nicholson did a presentation about gamification focused on libraries.
Because Play Matters: A Journey into Transformative Games and Meaningful Gamification. (2012). After returning from his sabbatical, Scott Nicholson gave a talk to the iSchool at Syracuse about what he went through and learned at MIT, and his journey to create the Because Play Matters game lab.
Breaking Up the Monopoly of Modern Board Game Design. (2011) This was an MIT colloqioum for the Comparative Media Studies Department, hosted by the Singapore-MIT GAMBIT game lab. The text from the slides can be found at http://scottnicholson.com/pubs/handout2011mitcollnicholson.pdf
Settlers of Catan & the NEW Board Games. (2011). This was Mo Rocca's piece on modern board games shown on CBS Early Morning, with a significant segment with Scott Nicholson
Fun in the Stacks: Games, Gaming, and Gamers in Libraries. (2010). This was a public talk given at the Singapore-MIT GAMBIT Game Lab.
Board Game Publishing. (2010). This was a guest lecture for an MIT course; CMS 608: Game Design, taught by Philip Tan.
Games in Public Libraries. (2010). This is the transcript of a panel by Scott Nicholson and Liz Danforth given in World of Warcraft for a library conference in New Zealand.
Scott Nicholson (Gaming & Libraries) (2010) This was an interview from This Week in Libraries, filmed in Sweden.
Scott Nicholson on Gaming in Libraries (2009). This interview was from Delft with the Shanachietour video series.
In 2009, Scott Nicholson taught a Gaming in Libraries course through Syracuse University's School of Information Studies. That month-long course was taught through a 30-video series, all of this is available through http://www.gamesinlibraries.org/course/?page_id=117