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Wednesday
Nov122014

Spring 2015 gaming-related classes at SU

Here are some of the Syracuse University courses related to games that are open to students from all majors.  If there is a course that needs to be added to the list, please contact srnichol@syr.edu.

I keep this list updated on the "Syracuse University Game-Related Classes" tab at the top of the page.

Spring 2015

CAR 230 - Topics in Computer Gaming I: Virtual Reality
(Oculus Rift DK2 + mobile VR, 360 degree video production, 3D interactive environments (Unity Engine))
w/ Meyer Giordano, Shaffer 016 Thursday 1:30a-5:30p
CAR 400 - Comics & Graphical Literature
w/ Philip Heimes, Shemin Thursday 2-5. (Studies in Culture or Art History Credit)

CAR 530 M002 - Special Topics in Computer Art: Creating Electronic Art with Max/MSP
w/ Peter Lee / Annina Rüst, Shaffer 016, Wednesday 8:30a-12:30p
Description: This class is an introduction to making electronic art with Max/MSP, a visual programming language. Max is used by composers, performers, software designers, researchers, and artists for creating recordings, performances and installations.
 
COM300: Psychology of Interactive Media 
Tues & Thurs: 6:30-7:50pm
Why do we engage with online content?
Interactive media offers almost infinite opportunities for communication, but how do inherent psychological needs predict when we like, comment, share, and post online?
Open to all majors, this interdisciplinary class draws on media history, psychological research, and real world campaigns to demonstrate how interactive media affects consumer attitudes and behavior. By the end of the course, students will be able to apply psychological strategies to develop engaging and successful campaigns that connect with audiences in an ever changing media environment. Weekly topics include...
  • ​​Psychology of Self & Corporate Branding 
  • Why Do We Care? Prosocial Campaigns 
  • The Education Politics of Video Games 
  • Social, Mobile, and IRL Immersion
Prof. Charisse L’Pree Corsbie-Massay (clcorsbi@syr.edu) Class Number: 46675
 
IST 500.M800: Experience Design
Scott Nicholson
You come across a bookmark.
It says 
“Make a Difference! Try Experience Design!
Experience Design is the development of user-based meaningful interactions that connect a user to a product or service. In this project-based class, students will take experience design concepts and apply them to a real-world non-profit context to create an information-based experience. This is not a programming class, although students with programming or Web-design skills can use those in working with their client.”
It contains a single URL:
 
NEW 400/600 Virtual Reality Storytelling
Wednesdays 5:15-8:00 PM 
Learn to make immersive game-like stories with 360-degree videos for the Oculus Rift — the 3D headset that makes you feel physically present somewhere else.


This course is taught by Dan Pacheco, Chair of Journalism Innovation at Newhouse and is open to students of any major, including from Newhouse, iSchool, VPA, L.C. Smith Computer Science, Whitman and Maxwell. Look for NEW 400(undergrad) or NEW 600 (grad) or Virtual Reality Storytelling in MySlice.

You come across a bookmark.It says Experience Design is the development of user-based meaningful interactions that connect a user to a product or service. In this project-based class, students will take experience design concepts and apply them to a real-world non-profit context to create an information-based experience. This is not a programming class, although students with programming or Web-design skills can use those in working with their client.”It contains a single URL:http://scottnicholson.com/twine/expdesign/experience_design_2014.html

Wednesday
Oct292014

Conceptual Model from my Everyone Plays... book

I've gotten permission to release Chapter 3 from my book, Everyone Plays at the Library, for free.  This chapter presents a model of game experiences that I developed in order to bring together games of all types.  Instead of focusing on a game platform, it focuses on the experiences players have in the game.

The SNAKS model of game experiences is built out of this model of a game experience in a library:

 and highlights 5 areas of importance in the model.  These areas are known as SNAKS: Strategy, Narrative, Action, Knowledge, and Social.  These aren't exclusive categories, so something can be both Action and Strategy, but I use this system to organize the rest of the book.

The idea is to help people who are picking games to consider what type of game experience they want to create, and then use this model to select specific games. 

You can get this chapter at http://scottnicholson.com/pubs/conceptualmodel.pdf 

Thanks to the folks at Information Today for letting me release this chapter for free!

You can also find Chapter 1 for free on the publisher's Web site at http://books.infotoday.com/books/Everyone-Plays-At-The-Library/SampleChapter.shtml

Nicholson, S. (2010). A conceptual model of the library gaming experience (pp. 21-30). Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages. Medford, NJ: Information Today.

Tuesday
Oct142014

Prototype of Faking It! for Android

In 2012, I had an idea for a game where most of the players knew a topic, and one player was trying to figure out what the topic was and fake it.  I put out a call online for submissions for topics to include in the game, and it was my plan to include the contributor's names on the published version of the game.

I couldn't figure out a way to make a paper version, so I ended up using MIT's App Inventor to create the prototype.  I've been testing it for a while and trying to decide what to do next.  In the meanwhile, MIT has released a new version of App Inventor, and I would need to start over if I want to continue serious development on the app.

In addition, I've learned about a new game for 2014 - Spyfall - that uses the same concept, but with a spy narrative.  So, that means that I've lost the first mover advantage on this concept.

I've decided to just put the prototype out there and let you enjoy it!

This is a 5-minute game for 4-7 players that requires an Android device.   

You can get it at the Google Play store here for free: https://play.google.com/store/apps/details?id=appinventor.ai_scottnicholson.FakingIt

 

What about iOS?

I'm not making an IOS prototype; all I needed was one prototype to test the idea.  This is probably the end of the road for me and this project, as I'm now focused on games for learning.  Who knows; someone might want to partner with me and make this a commercial project.

I'm not doing any technical support on this.  It's a prototype, so if it works, enjoy it, and remember that apps don't have to be about staring at a screen - they can be about helping people to engage directly with each other!

 

Tuesday
Sep302014

First Junior Game Designers' Guild - Oct. 5

Attention Budding Game Designers!

The Manlius Public Library needs our help!

We are holding our first Junior Game Designers' Guild on Sunday, October 5th at the Manlius Public Library.

This is an meeting open to anyone under 16 years of age (and their parents, if desired).  We will be helping librarians at the Manlius Public Library come up with activities for their International Games Day @ Your Library event in November.

We will be meeting in the community room of the Manlius Public Library.  The doors will open at 1:45, and the meeting will run from 2-3pm.   No previous experience is needed - just bring a passion for games and a willingness to brainstorm new ideas!

Questions?  Contact Scott Nicholson, associate professor at Syracuse University's School of Information Studies, at srnichol@syr.edu.

 

 

Monday
Sep292014

Next Game Designers' Guild meeting: Oct. 31st

It's a CosPlay Game Designers' Guild!

Come in Costume if you like to our Game Designers' Guild meeting on Oct. 31st!

We will meet in Hinds 011, and the meeting is open to all.

Plans are:

 - 5:30-6pm  Opening Game

 - 6-7pm Brainstorm about a Transformative Game

 - 7pm-Donepm Test YOUR game prototypes, so bring them along!

Questions?  Contact Scott Nicholson at srnichol@syr.edu